Import
Everything below lives in the Import menu.
| Source | Formats | Goes to |
|---|---|---|
| Heightmap | .png .tif | Terrain heights |
| Colormap | any image | Materials & ground covers of the map |
| Layers | .voxelierl | Project layers |
| Project layers | .voxelier | Project layers |
| Schematics | .schem .bp .litematic | Library |
| 3D models | .obj .glb | Library (voxelized) |
| Images as objects | .png .jpg .bmp .gif .tga .tiff .webp | Library (voxelized) |
| Mod JAR | .jar | Block source |
| Resource pack | .zip | Texture source |
| WorldPainter world | .world | A whole new project |
Heightmap
A grayscale image becomes the terrain heights. Decoded as 16-bit luma.
The dialog maps the pixel range onto an altitude range, and can resize the project to the image.
Colormap
A color image mapped to blocks by nearest color. Posterization reduces it to N colors, each color being assigned to a material and/or a ground cover.
Layers
.voxelierl files are single layers exported from the Layers panel to be reused.
Layers from another project
Imports every layer of another .voxelier, without touching the terrain.
Schematics
Adds .schem (WorldEdit / Sponge), .bp (Axiom) and .litematic (Litematica)
to the library, shared by every project.
3D models
.obj and .glb are voxelized into a .bp saved in the library, at an
adjustable resolution. A .glb carries its colors and maps them to the 16
Minecraft wool colors.
Images as objects
The same window voxelizes an image into a slab, one block per pixel in wool colors, laid flat or standing upright.
Mod JAR
Extracts the block IDs and textures of a Minecraft mod JAR to get its textures visible and autocompletion on the mod's block names.
Resource pack
Loads the textures of a .zip texture pack to replace the ones on screen.
WorldPainter world
Converts a .world into a new project at its original dimensions. The dialog
picks what to bring over: terrains, ground covers, schematic layers and 3D
objects, annotations, biomes.