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Export

Everything below lives in the Export menu.

TargetFormatContent
Minecraft worldworld folderThe playable world
Heightmap.pngTerrain heights
Colormap.pngThe 2D view as displayed

Minecraft world

Writes a playable world into the chosen folder.

The dialog sets the world name, the target Minecraft version and the choice of generator outside of the defined area: void, vanilla terrain or an endless ocean whose surface matches the project water level.

Post-processing steps enrich the exported world but make the export longer. They are all off by default and can be enabled one by one.

The available post-processing steps are:

  • Caves (adds caves to the exported world)
  • Ores (adds ores to the exported world)
  • Cactus (in desert and badlands biomes)
  • Grass patches
  • Flowers (depending on the biome)
  • Sugar cane
  • Animals (passive animals grouped like vanilla, depending on the biome)

Each feature layer and resource layer painted in the project can also be enabled to be added to the export.

The animals step writes an entities folder next to region. The species, group sizes and variants follow the vanilla distribution of the biome, and the variants that only exist from a later game version are written only when the target version supports them.

The same export exists on the command line if RAM has to be kept low: see CLI export.

Heightmap

Writes the terrain heights as a 16-bit luma PNG.

Two options are available:

  • Normalize between effective altitude range: heights are normalized to span the whole 0..65535 range, instead of mapping the world height bounds onto it.
  • Use water as elevation: when on, the pixels covered by water are written with the water height value, otherwise they are written with the height value of the terrain below

Colormap

Writes the 2D view as a PNG, one pixel per cell, with the current display options: textures, shading, contour lines, layer visibility...