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Introduction

Voxelier is a native Minecraft terrain editor, designed as a modern, high-performance and more convenient alternative to WorldPainter. Written in Rust with GPU rendering, it works on very large maps and exports to a Minecraft world in seconds.

The Voxelier editor with its editing tools

Documentation​

  • Installation — install on Windows or Linux, updates and requirements.
  • Create a world — welcome window and new world settings.
  • Overview — the main window and what each panel does.
  • Tools — editing tools, with its controls and shortcuts.
  • Libraries — schematics and layers shared by every project.
  • Node editor — node-based terrain generation.
  • Import — every format supported for import.
  • Export — Minecraft world, heightmap and colormap, from the app or the command line.
  • Scripting API — automate edits with Rhai scripts.
  • Guides — step by step: real-world map from a heightmap.
  • FAQ — common questions.

Highlights​

  • Real-time 3D editing — sculpt and paint in a navigable 3D view, with a first-person walk-through at player height.
  • Performance first — GPU rendering, low and steady RAM, multi-core export, however big the map gets.
  • Schematics library — import, place and convert Axiom, Litematica and WorldEdit schematics, or voxelize 3D models.
  • Node editor — generate terrain procedurally with a visual graph.
  • Scripting engine — extend the editor with Rhai scripts that read and write the whole map.
  • Modded blocks & resource packs — paint with blocks from mod JARs and render through any resource pack.