1.6.0 - Palette Update
Release date: 2026-09-10
Added
- Palette browser: lets you search and compose a palette of blocks for Material and Ground Cover layers.
- Block autocompletion now shows a 3D thumbnail of each block.
Changed
- Visual simplification of the Resource Layer editor.
- Visual simplification of the Feature Layer editor.
- Reduced VRAM usage and adapted it to the memory actually available on the machine.
Fixed
- The default Rhai scripts are now in English.
- Fixed write errors and made their crash message more explicit.
- Quitting the application without saving is now instant.
- The min/max values of the "Altitude constraints" node were incorrectly clamped.
1.5.0 - Erosion Update
Release date: 2026-09-02
Added
- New erosion tool, along with a matching node.
- A layer library lets you reuse layers from one project to another.
Changed
- An export option lets you export with the mobs placed in the world.
- Tabs can be resized from a corner.
Fixed
- Fixed various crashes.
1.4.1 - Shortcuts Update
Release date: 2026-08-25
Added
- Keyboard shortcuts can now be configured from a window in the "Help" menu.
Changed
- Right click orbits the 3D view while the hand tool is active.
- Optimized node editor preview computation: nodes that have not changed and nodes with no connected output or preview are no longer computed.
- Optimized rendering of ground covers.
Fixed
- The picker could crash the application when used on the void of the 3D view.
- The river tool could crash the application when applied on the void of the 3D view.
1.4.0 - Smooth Update
Release date: 2026-08-22
Added
- Reworked layer smoothing: a "Smooth" checkbox on Materials turns smoothing on, which saves having to paint a Ground Cover on top of the Material.
- Reworked Ground Cover dilution: instead of having to put "minecraft:air" in the mix, the layer now has a "Placement probability" option. Existing projects are converted on open.
- Option to erase the placement of a layer or of a layer category from the map.
Changed
- Smoothed Materials are rendered correctly in the 3D and POV views.
- The "Near a layer" node now accepts a mask input and has an option to use water as a layer.
- The hover panel at the top of the views now shows water, along with each layer's intensity.
- The schematics of a layer can have their Y offset set as a group.
Fixed
- Chunks were corrupted when they contained more than 255 different blockstates.
- Fixed the block side textures on the north and west faces in the 3D view.
- The "Curve" node resizes correctly.
- Schematic previews could not be panned with the middle mouse button.
1.3.0 - Node Enough Update
Release date: 2026-08-19
Added
- "Endless ocean" generator on export.
- Importing an 8-bit heightmap reconstructs the quantization steps to smooth out block heights.
- Curve tool: like the river tool but without depth and for any layer.
- Node groups: nodes can be enclosed in recursive groups that can be collapsed, renamed, colored, fitted to their content, disabled and exported to a group library.
Changed
- "Apply node editor" option on export: the terrain is exported as the active nodes show it.
- The Math and Combine nodes accept a variable number of inputs (A to Z).
- The "Apply height" node now has an output carrying the new height.
- The "Altitude constraints" and "Slope constraints" nodes now have an optional input.
- The "Preview" node shows the minimum, maximum and average of the input values.
- New "Slope" node exposing the slope in degrees.
- New "Apply water" node that lays water over an area.
- New "Remap" node that remaps values from one range to another.
- New "Distance" node that computes the distance to a mask.
- New "Reroute" and "Portal" nodes to organize and connect nodes.
- The inputs of the "NoiseField" node have been simplified.
- A datapack is embedded in the exported world so that non-vanilla world heights are recognized by Minecraft.
- Control points of the river and curve tools inherit the width and depth of their previous point.
- Crash reports are sent if telemetry is enabled.
Fixed
- The number of displayed ground cover instances is now only limited by the render distance.
- The river tool now sinks the bed until the banks contain the water, instead of letting it overflow.
- Node editor texts are rasterized correctly according to the zoom level.
1.2.0 - Small Update
Release date: 2026-08-16
Added
- Switched to a more modern logo, in line with the name and with 3D.
- Visual overhaul of the application: new theme and consistent colors across the whole interface.
- Home screen: on startup, a splash screen lists the recent projects.
- Complex block models are now correctly displayed in the 3D views.
- Floating toolbar: tools are now available from a floating panel in the top-left corner of the views.
- Floating action bar: all render options are now available from a floating panel in the top-right corner of the views.
- Grid view for the layers panel: thumbnail display with block textures where possible.
- Heightmap export to PNG.
- Colormap export: a capture of the map as it is rendered, exported to PNG.
- Redesigned constraints panel: constraints are now built in a more visual way.
- Constraint sets: tool constraints can be saved under a name and reloaded from one project to another.
- The starting terrain is now generated with multi-octave Perlin noise, for a much more natural result.
- Materials made of several blocks are now displayed directly in the 2D and 3D views, respecting their proportions.
Changed
- The command palette is now always visible in the menu bar.
- The bottom bar now shows more information about the project and the world.
- The "Info" panel has been removed, as its information is now displayed in the bottom bar.
- The "World Info" panel has been removed, as its information is now displayed in the bottom bar.
- The "Render options" panel is disabled by default, but can be enabled from the "View" menu.
- The "Tools" panel is disabled by default, but can be enabled from the "View" menu.
- The displayed layer categories can be filtered.
- Texture display is now also available in the 2D view.
- The sun position now follows the world time (in ticks) rather than an elevation in degrees.
- Reworked atmospheric rendering depending on the sun elevation.
- In POV mode it is now possible to go below the terrain outside the map boundaries.
- In POV mode the FOV can now be adjusted.
- "Object Layers" are renamed to "Schematic Layers".
- The layer context menu (right click) uses icons.
- The teleport-to-spawn tool (bottom right) has been moved to the new action bar.
- Each tool has a description explaining how it works and what right click does.
- Text annotations can be rotated.
- An X and Z axis can be enabled in the render options.
- An Oak Tree schematic is now bundled by default.
- Several schematics can be imported at once.
- Right-clicking in the Layers panel offers to import layers from a layer file or from another world.
- Multiple actions are now possible in the Layers panel.
- Optimized the placement of schematic layers.
- Ctrl+Z, Ctrl+Y, Ctrl+C and Ctrl+V are now supported in the node editor.
- The NoiseField node now accepts size, seed, X/Y position and rotation as inputs.
- Nodes that place layers with an alpha now have an input port for the alpha.
- A loading bar is displayed while the node preview is being computed.
- A confirmation dialog is displayed when deleting the node graph.
Fixed
- Saving POV view points did not work correctly.
- Lighting on sun-facing faces was incorrect on bands spaced 64 blocks apart.
- The sponge tool did not correctly drain local oceans.
- The
options.jsonfile is no longer rewritten on every change, but written in a deferred way. - The command palette now closes automatically when clicking outside of it.
- Thumbnails coming from Axiom were flipped vertically.
- The schematic layer editing menu grew indefinitely instead of scrolling.
- Some layer types could not be exported.
1.1.0 - WorldPainter Update
Release date: 2026-08-10
Added
- Import of WorldPainter worlds with their dimensions and layers.
- Import is available from the "File > Import" menu, the command palette, and by dropping a
.worldfile onto the app.
Changed
- The maximum brush radius is now configurable in the preferences.
1.0.1 - Voxelier Update
Release date: 2026-07-26
Changed
- Project name changed to Voxelier.
- Telemetry added.
Fixed
- Heightmap import was incorrectly interpolated on images with lower resolution than the world size.
1.0.0 - The Update Update
Release date: 2026-07-16
Added
- Ported the project to WebAssembly for a web demo.
- New node, ScriptNode, which allows running a Rhai script within the node editor.
- New annotation layer, for drawing shapes and text on the terrain, used for taking notes.
- On export, several post-processing steps are available: ores, caves, grass, flowers, sugar cane and cactus.
- Overhauled the fluid system to support multiple fluid types, with lava support.
- Ability to import a texture pack.
Changed
- Overhauled the website and documentation.
- RAM optimization: starting at 16k x 16k, the map is streamed from disk rather than fully loaded into RAM.
- Improved shader for light, water and atmosphere effects.
- Iterative option for scripts, to rerun a script on the same world multiple times with each iteration applied.
- New functions in the scripting API to manipulate the new layer types.
- Bedrock is now noised like in vanilla.
- The selection can now be made invisible for a clearer view of the terrain.
- POV movement is now smoothed to avoid jerkiness when changing altitude.
Fixed
- Cave generation was reworked to be less noisy.
- Altitude face culling was hardcoded for a 320-block-tall world; it is now dynamic.
0.6.7 - Six Seven Update
Release date: 2026-06-07
Added
- The node editor has been enriched with many new nodes, 18 in total with new node types
Scalar,Color,Material,Image. - River tool: a new tool for creating from Catmull-Rom curves.
- Posterization has been improved to make it easier to create materials and ground covers, with better control over the colors used.
- VRAM usage optimization: VRAM no longer depends on world size. A 16k x 16k map now uses about 4 GB of VRAM instead of 16 GB.
- Objects are now placed using a Poisson distribution to avoid collisions.
- Individually placed objects are now sourced from the Schematics Library rather than an Object Layer.
- 3D terrain borders now show the geological layers Stone and Deepslate.
- The ruler tool now allows placing multiple measurements at once.
Changed
- Changed the default render options (textures enabled, grid, billboards).
- New minimum world height options (-128 and -256).
- Materials can now have height-indexed properties other than
layers. - Double-clicking a schematic in the schematics library adds it to the active layer and closes the library.
- The command palette (F1) now includes the tools.
- The move/hand tool is activated by default when opening a world and when deselecting the active tool.
- Right-click with the smooth tool performs the inverse action of the smooth tool (the terrain becomes rougher).
- The "Vanilla Ores", "Vanilla Geo" and "Vanilla Caves" layers have their dimensions automatically adjusted to the world size.
- Creating and editing world dimensions is now asynchronous with a progress bar.
Fixed
- 3D image conversion is now limited to the size of the image.
- The water flood fill tool did not correctly separate bodies of water on right-click.
- The layer list scrollbar no longer overlaps the delete buttons.
- Fixed a crash with the ruler tool when moving the mouse outside the 2D/3D view.
- Fixed the copy tool incorrectly copying the "Grass" layer.
- Fixed right-click with the paint and spray tools not working correctly with the active layer.
0.5.0 - Louis Update
Release date: 2026-05-16
Added
- Schematics library: schematic explorer shared across projects, with multi-folder support and preview thumbnails.
- File conversion: the library lets you convert schematics between the Axiom
.bp, Litematica.litematicand WorldEdit.schemformats. - Voxelization: import
.glband.objfiles and voxelize them to the.bpformat. - Image voxelization: import an image and voxelize it to the
.bpformat. - 3D compass: north direction indicator added to the 3D view.
- Grass texture: blocks with a different top texture now use that texture on their top face.
Changed
- A button is available to open the brushes folder and the scripts folder.
- Node snapping and the ability to disable a node or apply a node individually.
- Renamed the "Brush" tool to "Circle" for the circular selection mode.
- Reduced the aerosol strength by 90%.
- Minimap can now be zoomed.
- Added missing shortcuts to the Command Palette (F1).
Fixed
- Fixed a water level bug when importing a heightmap.
- Creating a new world now resets the active measurement and selection.
- Language files are now overwritten on installation to ensure they are up to date.
- Rectangle and lasso selectors are now visible in 3D view.
0.4.0 - Migraine Update
Release date: 2026-04-27
Added
- True 3D layer previews: voxel mini-scenes replacing the cross-section views.
- Random rotation of schematics on placement.
- Manual rotation of individually placed schematics.
- The Node Editor state is now saved.
Changed
- Reworked tool icons (SVG).
- The eraser now erases according to the active filter.
- Display of billboards for combined layers (CombinedLayer).
- The changelog now spans the full height of the window.
Fixed
- Fixed a degenerate brush circle (degenerate vertex).
- Fixed brush drift in 3D view during a held click.
0.3.0 - Big Update
Release date: 2026-04-09
Added
- Single schematic placement tool.
- Integrated Rhai script editor with syntax highlighting and autocompletion.
- CombinedLayer: meta-layer that references other layers and propagates opacity to each on export.
- Selection tool overhaul: three marquee shapes (rectangle, brush, lasso).
- Block suggestions in posterization: the 50 closest blocks (CIELAB) are displayed with their texture for each group.
- Vanilla generator on export: uses the standard Minecraft generator instead of void for chunks outside the edited area.
- New constraint filter "Near a layer".
- Noisy and per-layer mode for materials and ground covers.
- Layer preview with vertical and horizontal cross-section views.
Changed
- Complete 3D controls overhaul: Blender-style navigation (scroll = orbit, Shift+scroll = pan).
- Merged Raise and Lower tools into a single tool (left-click = raise, right-click = lower).
- Mouse capture for better control in first-person view.
- Credits / About dialog filled in.
- Brush mask is now displayed and taken into account in 3D view.
- Biome-specific ore distribution (gold abundant in badlands, emerald in stony peaks, etc.).
- "Remove if exposed to air" option for ores.
- Crash reports: full report with backtrace written to
crash-reports/.
Fixed
- Brush circle center can now be outside the terrain.
- The info panel now displays all layer types on hover.
- The picker now displays all layer types on hover.
0.2.8 - Caves Update
Release date: 2026-03-16
Added
- New layer type: FeatureLayer, with two procedural cave variants (NoodleCave and CheeseCave).
- Command palette (Ctrl+P / Cmd+P) for quick access to actions.
- "Tall grass / flower" option for ground covers (thickness = 2).
- 2 new brushes.
- A confirmation prompt when exporting over an existing world.
Changed
- The view and camera position can now be controlled from the minimap.
- Added diorite, granite, andesite, tuff, gravel and dirt in the vanilla mineral export.
- Reduced default intensity for terrain-editing brushes.
- Maximum undo count is now configurable in the preferences.
Fixed
- Icon colors now adapt to light mode.
- The spawn point is now visible while using the tool that modifies it.
- LastPlayed is now updated in level.dat on export so the world appears at the top of the list in Minecraft.
0.2.7 - Ore Update
Release date: 2026-03-02
Added
- New layer type: ResourceLayer, which allows placing ores during world generation.
- On export, an option is available to generate vanilla ores and/or layer-based ores.
0.2.6 - Noise Update
Release date: 2026-02-28
Added
- The noise node now supports different threshold levels, each mapped to a different output.
- The "About" menu has been updated to include this changelog.
- Added links to the documentation and bug reporting in the "Help" menu.
Changed
- Improved tab placement when closing and reopening via the "View" menu.
- Nodes can be resized by dragging their edges.
Fixed
- Alpha-overlay layers (GroundCoverLayer and ObjectLayer) were not correctly displayed in the world preview.
- Nodes scaled incorrectly when unzooming in the node editor.
0.2.5 - Node Update
Release date: 2026-02-23
Added
- New noise types: "Simplex" and "Voronoi".
Changed
- Right-click opens the node creation menu.
- Pressing "Delete" removes the selected node.
- Node suggestions are generated when dragging a node's output/input into empty space.
- Node filtering in the node creation menu.
0.2.3 - Charles Update
Release date: 2026-02-18
Fixed
- Fixed a crash on the world editing page when setting a min height value greater than the max height.
- Fixed a bug that limited world creation via "New" to 4096×4096.
- Fixed a bug with the sponge and flood fill tools.
0.2.0 - Initial release
Release date: 2026-02-13
Added
- Start of the changelog.
- Start of a great adventure.