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1.0.1 - Voxelier Update

Release date: 2026-07-26

Changed

  • Project name changed to Voxelier.

Fixed

  • Heightmap import was incorrectly interpolated on images with lower resolution than the world size.

1.0.0 - The Update Update

Release date: 2026-07-16

Added

  • Ported the project to WebAssembly for a web demo.
  • New node, ScriptNode, which allows running a Rhai script within the node editor.
  • New annotation layer, for drawing shapes and text on the terrain, used for taking notes.
  • On export, several post-processing steps are available: ores, caves, grass, flowers, sugar cane and cactus.
  • Overhauled the fluid system to support multiple fluid types, with lava support.
  • Ability to import a texture pack.

Changed

  • Overhauled the website and documentation.
  • RAM optimization: starting at 16k x 16k, the map is streamed from disk rather than fully loaded into RAM.
  • Improved shader for light, water and atmosphere effects.
  • Iterative option for scripts, to rerun a script on the same world multiple times with each iteration applied.
  • New functions in the scripting API to manipulate the new layer types.
  • Bedrock is now noised like in vanilla.
  • The selection can now be made invisible for a clearer view of the terrain.
  • POV movement is now smoothed to avoid jerkiness when changing altitude.

Fixed

  • Cave generation was reworked to be less noisy.
  • Altitude face culling was hardcoded for a 320-block-tall world; it is now dynamic.

0.6.7 - Six Seven Update

Release date: 2026-06-07

Added

  • The node editor has been enriched with many new nodes, 18 in total with new node types Scalar, Color, Material, Image.
  • River tool: a new tool for creating from Catmull-Rom curves.
  • Posterization has been improved to make it easier to create materials and ground covers, with better control over the colors used.
  • VRAM usage optimization: VRAM no longer depends on world size. A 16k x 16k map now uses about 4 GB of VRAM instead of 16 GB.
  • Objects are now placed using a Poisson distribution to avoid collisions.
  • Individually placed objects are now sourced from the Schematics Library rather than an Object Layer.
  • 3D terrain borders now show the geological layers Stone and Deepslate.
  • The ruler tool now allows placing multiple measurements at once.

Changed

  • Changed the default render options (textures enabled, grid, billboards).
  • New minimum world height options (-128 and -256).
  • Materials can now have height-indexed properties other than layers.
  • Double-clicking a schematic in the schematics library adds it to the active layer and closes the library.
  • The command palette (F1) now includes the tools.
  • The move/hand tool is activated by default when opening a world and when deselecting the active tool.
  • Right-click with the smooth tool performs the inverse action of the smooth tool (the terrain becomes rougher).
  • The "Vanilla Ores", "Vanilla Geo" and "Vanilla Caves" layers have their dimensions automatically adjusted to the world size.
  • Creating and editing world dimensions is now asynchronous with a progress bar.

Fixed

  • 3D image conversion is now limited to the size of the image.
  • The water flood fill tool did not correctly separate bodies of water on right-click.
  • The layer list scrollbar no longer overlaps the delete buttons.
  • Fixed a crash with the ruler tool when moving the mouse outside the 2D/3D view.
  • Fixed the copy tool incorrectly copying the "Grass" layer.
  • Fixed right-click with the paint and spray tools not working correctly with the active layer.

0.5.0 - Louis Update

Release date: 2026-05-16

Added

  • Schematics library: schematic explorer shared across projects, with multi-folder support and preview thumbnails.
  • File conversion: the library lets you convert schematics between the Axiom .bp, Litematica .litematic and WorldEdit .schem formats.
  • Voxelization: import .glb and .obj files and voxelize them to the .bp format.
  • Image voxelization: import an image and voxelize it to the .bp format.
  • 3D compass: north direction indicator added to the 3D view.
  • Grass texture: blocks with a different top texture now use that texture on their top face.

Changed

  • A button is available to open the brushes folder and the scripts folder.
  • Node snapping and the ability to disable a node or apply a node individually.
  • Renamed the "Brush" tool to "Circle" for the circular selection mode.
  • Reduced the aerosol strength by 90%.
  • Minimap can now be zoomed.
  • Added missing shortcuts to the Command Palette (F1).

Fixed

  • Fixed a water level bug when importing a heightmap.
  • Creating a new world now resets the active measurement and selection.
  • Language files are now overwritten on installation to ensure they are up to date.
  • Rectangle and lasso selectors are now visible in 3D view.

0.4.0 - Migraine Update

Release date: 2026-04-27

Added

  • True 3D layer previews: voxel mini-scenes replacing the cross-section views.
  • Random rotation of schematics on placement.
  • Manual rotation of individually placed schematics.
  • The Node Editor state is now saved.

Changed

  • Reworked tool icons (SVG).
  • The eraser now erases according to the active filter.
  • Display of billboards for combined layers (CombinedLayer).
  • The changelog now spans the full height of the window.

Fixed

  • Fixed a degenerate brush circle (degenerate vertex).
  • Fixed brush drift in 3D view during a held click.

0.3.0 - Big Update

Release date: 2026-04-09

Added

  • Single schematic placement tool.
  • Integrated Rhai script editor with syntax highlighting and autocompletion.
  • CombinedLayer: meta-layer that references other layers and propagates opacity to each on export.
  • Selection tool overhaul: three marquee shapes (rectangle, brush, lasso).
  • Block suggestions in posterization: the 50 closest blocks (CIELAB) are displayed with their texture for each group.
  • Vanilla generator on export: uses the standard Minecraft generator instead of void for chunks outside the edited area.
  • New constraint filter "Near a layer".
  • Noisy and per-layer mode for materials and ground covers.
  • Layer preview with vertical and horizontal cross-section views.

Changed

  • Complete 3D controls overhaul: Blender-style navigation (scroll = orbit, Shift+scroll = pan).
  • Merged Raise and Lower tools into a single tool (left-click = raise, right-click = lower).
  • Mouse capture for better control in first-person view.
  • Credits / About dialog filled in.
  • Brush mask is now displayed and taken into account in 3D view.
  • Biome-specific ore distribution (gold abundant in badlands, emerald in stony peaks, etc.).
  • "Remove if exposed to air" option for ores.
  • Crash reports: full report with backtrace written to crash-reports/.

Fixed

  • Brush circle center can now be outside the terrain.
  • The info panel now displays all layer types on hover.
  • The picker now displays all layer types on hover.

0.2.8 - Caves Update

Release date: 2026-03-16

Added

  • New layer type: FeatureLayer, with two procedural cave variants (NoodleCave and CheeseCave).
  • Command palette (Ctrl+P / Cmd+P) for quick access to actions.
  • "Tall grass / flower" option for ground covers (thickness = 2).
  • 2 new brushes.
  • A confirmation prompt when exporting over an existing world.

Changed

  • The view and camera position can now be controlled from the minimap.
  • Added diorite, granite, andesite, tuff, gravel and dirt in the vanilla mineral export.
  • Reduced default intensity for terrain-editing brushes.
  • Maximum undo count is now configurable in the preferences.

Fixed

  • Icon colors now adapt to light mode.
  • The spawn point is now visible while using the tool that modifies it.
  • LastPlayed is now updated in level.dat on export so the world appears at the top of the list in Minecraft.

0.2.7 - Ore Update

Release date: 2026-03-02

Added

  • New layer type: ResourceLayer, which allows placing ores during world generation.
  • On export, an option is available to generate vanilla ores and/or layer-based ores.

0.2.6 - Noise Update

Release date: 2026-02-28

Added

  • The noise node now supports different threshold levels, each mapped to a different output.
  • The "About" menu has been updated to include this changelog.
  • Added links to the documentation and bug reporting in the "Help" menu.

Changed

  • Improved tab placement when closing and reopening via the "View" menu.
  • Nodes can be resized by dragging their edges.

Fixed

  • Alpha-overlay layers (GroundCoverLayer and ObjectLayer) were not correctly displayed in the world preview.
  • Nodes scaled incorrectly when unzooming in the node editor.

0.2.5 - Node Update

Release date: 2026-02-23

Added

  • New noise types: "Simplex" and "Voronoi".

Changed

  • Right-click opens the node creation menu.
  • Pressing "Delete" removes the selected node.
  • Node suggestions are generated when dragging a node's output/input into empty space.
  • Node filtering in the node creation menu.

0.2.3 - Charles Update

Release date: 2026-02-18

Fixed

  • Fixed a crash on the world editing page when setting a min height value greater than the max height.
  • Fixed a bug that limited world creation via "New" to 4096×4096.
  • Fixed a bug with the sponge and flood fill tools.

0.2.0 - Initial release

Release date: 2026-02-13

Added

  • Start of the changelog.
  • Start of a great adventure.